That’s pretty much it, though – as I said Orks are pretty straightforward, NOW ONTO THE FUN PART!įirst, ask yourself what your goals are.
There are also a couple of Ork Specialist Detachments in Vigilus Defiant, but you can skip these for now unless you’re going for something specifically themed after those options or you want to run a Dread WAAAGH! detachment in a competitive list. Trust me, a lot of people forget to use that super awesome Stratagem that can turn the tide of battle but forgot to and now it’s too late. Also for any faction I recommend picking up the Orks Datacards, which includes cards for all of the stratagems in the Codex! While they are in the book, these cards are a handy reference and just make it way easier to remember which stratagems you want to use and have used. It even gives you the ability to make your own ork clan, so neato! Though if you’re just starting off the base codex will do as it is already strong enough on its own that the PA book does not feel required (unlike some other factions). The Psychic Awakening book of “ Saga of the Beast” is also helpful as well as it gives you the latest extra rules and abilities of the orks to give them some more gud old waaagh Power. So first off when it comes to rule books these guys are pretty straightforward. Enough that you’ll need to practice playing with them and moving them around to ensure that you don’t end up losing too much time in games that use a chess clock.
Swingy Shooting: A lot of Ork shooting is extremely high variance, often in multiple ways at once, meaning a complete faceplant turn is always a risk.Surprising Amounts of Dakka: The Orks’ top shooting units are generally unusual but they’re also extremely effective and have various defensive mechanisms to keep them blasting away for long enough for their damage to add up.Psychic Powers: Weirdboyz are a regular feature in competitive Ork lists, owing to the fact that Da Jump is one of the game’s best psychic powers.This combos well with being a horde army because it means your opponent is on a real clock to clear you out lest they be overwhelmed. They have easy and wide access to Advance and Charge, repeatable redeploys, deep strike options and plenty of stuff that’s just naturally speedy. Fast: Ork armies built for it can cover a lot of ground very quickly.If you want to run a horde, this is one of the armies to look at. Both offer more than just raw numbers – Boyz can chop down most threats through weight of attacks, while Grots shield other units via one of the more powerful Ork stratagems. Belligerent and Numerous: Orks can put a staggering number of Grots and Boyz on the board while still having points to spare for tastier toys.Let’s start by running through what’s good and bad about Orks, which we’ll borrow from Start Competing: Orks: Army Strengths
#WARHAMMER 40K ORKS HOW TO#
In “Getting Started,” we look at how to get started with an army – the basics you need to know, how to start collecting models that will leave you with a serviceable army, and what the best deals are.Īll right let’s get down to it! So you’re new or a casual player and want to do the big greens huh? Well then load up Mad Max Fury Road, grab a squig beer and sum good old snacks, and have a read! At Goonhammer we’ve devoted a lot of words to talking about how to compete and take your game to the next level.